iOS 动画实战之钓鱼小游戏

前言

最近写了一款钓鱼小游戏,自己平时也没做过游戏,本来以为这种游戏要用cocos2d什么的实现,后来发现其实动画就可以实现很棒的效果,先看看效果图。

iOS 动画实战之钓鱼小游戏

钓鱼游戏.gif

思维导图

首先我们看下思维导图,本游戏主要分为4大块,其中鱼的实现最为复杂

iOS 动画实战之钓鱼小游戏

思维导图

项目结构

iOS 动画实战之钓鱼小游戏

准备工作

首先将需要的图准备好,这个鱼其实就是一组图片,图片大小固定,每一帧位置变化,所以看起来 是一个上下游动的鱼。

iOS 动画实战之钓鱼小游戏

动态.gif

iOS 动画实战之钓鱼小游戏

单张图片

鱼钩模块

  • 摆动动画

  • 鱼钩的摆动范围是[M_PI/4.0,-M_PI/4.0] (垂直向下为0度,顺时针为正),这里利用了计时器进行角度的更改,计时器用的CADisplayLink,它是一个和屏幕刷新率一致的定时器,如果没有卡顿,每秒刷新次数是60次,本Demo很多计时器用的都是CADisplayLink。下面是鱼钩的主要代码(重点:1、设置锚点后重置frame,2、更改角度,3、旋转)。 其中定义了一个block将角度angle回传到FishingView界面计算鱼钩落到池塘的位置。

    @property (nonatomic, strong) CADisplayLink *linkTimer;

    @property (nonatomic, assign) BOOL isReduce;//改变方向

    @property (nonatomic, assign) CGFloat angle;//摆动的角度

    - (void)initView{

        [self setAnchorPoint:CGPointMake(0.5, 0) forView:self]; 

        UIImageView *gouImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, self.frame.size.height - 35 , 30, 35)];

        gouImageView.image = [UIImage imageNamed:@"fish_catcher_tong"];

        [self addSubview:gouImageView];

        UIView *lineView = [[UIView alloc] initWithFrame:CGRectMake((self.frame.size.width - 3)/2.0, 0, 3, self.frame.size.height - 35)];

        lineView.backgroundColor = HEXCOLOR(0x9e664a);

        [self addSubview:lineView];

        //  创建一个对象计时器

        _linkTimer = [CADisplayLink displayLinkWithTarget:self selector:@selector(hookMove)];

        //启动这个link

        [_linkTimer addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];

    }

    //设置锚点后重新设置frame

    - (void) setAnchorPoint:(CGPoint)anchorpoint forView:(UIView *)view{

        CGRect oldFrame = view.frame;

        view.layer.anchorPoint = anchorpoint;

        view.frame = oldFrame;

    }

    #pragma mark - 鱼钩摆动

    - (void)hookMove{

        

        if (self.isReduce){

            _angle-=1.8*cos(1.5*_angle)*0.01;//计算角度,利用cos模拟上升过程中减慢,下降加快

            if (_angle < -M_PI/180*45){

                self.isReduce = NO;

            }

        }else {

            _angle+=1.8*cos(1.5*_angle)*0.01;

            if (_angle > M_PI/180*45){

                self.isReduce = YES;

            }

        }

        if (self.angleBlock){

            self.angleBlock(_angle);

        }

    //    DLog(@"鱼钩角度%f",_angle);

    //旋转动画

        self.transform = CGAffineTransformMakeRotation(_angle);

    }

    鱼模块

    鱼模块是继承自UIImageView的一个类

    鱼模块提供了三种初始化方式,可垂钓的鱼、不可垂钓的鱼(可以不用)、钓到的鱼三种鱼。

    鱼的移动方式有两种,使用枚举定义,从左到右,从右到左

    鱼的种类有六种,用枚举进行了定义

    typedef NS_ENUM(NSInteger, FishModelImageViewType){

    FishModelImageViewTypeXHY = 0, //小黄鱼

    FishModelImageViewTypeSBY = 1, //石斑鱼

    FishModelImageViewTypeHSY = 2, //红杉鱼

    FishModelImageViewTypeBWY = 3, //斑纹鱼

    FishModelImageViewTypeSHY = 4, //珊瑚鱼

    FishModelImageViewTypeSY = 5, //鲨鱼

    };

    提供了一个钓到鱼后的代理

    FishModelImageViewDelegate

    //鱼的种类-游动方向-赢取金额

    方法 - (void)catchTheFishWithType:(FishModelImageViewType)type

    andDirection:(FishModelImageViewDirection)dir

    andWinCount:(int)count;

  • 1、动态的鱼

  • 加载动态鱼的方法

      //初始化UIImageView

       UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 55, 55)];

     //如果图片的名字是有顺序的,例如xhy1,xhy2,xhy3...,可以取去掉序号的名字,然后会自动将所有的图片都加载进来,duration是动画时长

        imageView.image = [UIImage animatedImageNamed:@"xhy" duration:1];

        [self.view addSubview:imageView];

    初始化不同的鱼,不同的鱼大小不同,移动的速度不同,所以动画时长不一样

    //初始化小鱼 git动画时长

    - (void)initViewWithType:(FishModelImageViewType)type andDuration:(double)time{

        

        self.fishType = type;

        switch (type) {

            case FishModelImageViewTypeXHY://小黄鱼

                self.duration = 6.0;

                self.frame = CGRectMake(-100, 0, 35, 40); //鱼的大小要定义好

                self.image = [UIImage animatedImageNamed:@"xhy" duration:time];

                break;

            case FishModelImageViewTypeSBY://石斑鱼

                self.duration = 7.0;

                self.frame = CGRectMake(-100, 0, 50, 50);

                self.image = [UIImage animatedImageNamed:@"sby" duration:time];

                break;

            case FishModelImageViewTypeHSY://红杉鱼

                self.duration = 8.0;

                self.frame = CGRectMake(-100, 0, 50, 40);

                self.image = [UIImage animatedImageNamed:@"hsy" duration:time];

                break;

            case FishModelImageViewTypeBWY://斑纹鱼

                self.duration = 8.5;

                self.frame = CGRectMake(-100, 0, 65, 53);

                self.image = [UIImage animatedImageNamed:@"bwy" duration:time];

                break;

            case FishModelImageViewTypeSHY://珊瑚鱼

                self.duration = 9.0;

                self.frame = CGRectMake(-100, 0, 55, 55);

                self.image = [UIImage animatedImageNamed:@"shy" duration:time];

                break;

            case FishModelImageViewTypeSY://鲨鱼

                self.duration = 11.0;

                self.frame = CGRectMake(-200, 0, 145, 90);

                self.image = [UIImage animatedImageNamed:@"sy" duration:time];

                break;

        }

    }

  • 2、移动的鱼

  • 提供的图片都是头朝左的(见上面的动图),所以从左往右游的话图片需要进行镜像反转

    对于鱼是否可以垂钓是用通知进行传递信息的,可垂钓、不可垂钓两种状态

    可垂钓:鱼钩沉到鱼塘时受到垂钓通知(将鱼钩底部的坐标传过来),现在鱼可以垂钓,当根据上钩概率等因素判断鱼上钩后,对鱼进行旋转,然后执行上钩动画。动画结束后执行代理。

    //初始化可以垂钓的鱼

    - (instancetype)initCanCatchFishWithType:(FishModelImageViewType)type andDirection:(FishModelImageViewDirection)dir{

        if (self = [super init]){

            

            self.direction = dir;

            [self initViewWithType:type andDuration:1];

            if (dir == FishModelImageViewFromLeft){//从左往右,默认所有的鱼都是从右往左

                self.transform = CGAffineTransformMakeScale(-1, 1); //镜像

            }

            [self initFishView];

        }

        return self;

    }

    #pragma mark - 可以垂钓的鱼(计时器)

    - (void)initFishView{

        

        //接收可以垂钓的通知

        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(notificationCanCatch:) name:NotificationFishHookStop object:nil];

        //接收不可垂钓的通知

        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(notificationCannotCatch) name:NotificationFishHookMove object:nil];

        

        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(removeTimer) name:NotificationRemoveFishModelTimer object:nil];

        //创建计时器

        _linkTimer = [CADisplayLink displayLinkWithTarget:self selector:@selector(fishMove)];

        //启动这个link(加入到线程池)

        [_linkTimer addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];

        

        _offsetX = ScreenWidth;

        _offsetY = 100;

        _fishWidth = self.frame.size.width;

        //Y可变高度范围

        _randomRange = (int) (YuTangHeight - self.frame.size.height - OffSetYRange);

        self.speed = (ScreenWidth + _fishWidth)/self.duration;//游动速度

        self.changeX = self.speed/60.0;//计时器每秒60次

        DLog(@"鱼游动的速度:%f,每次位移:%f", self.speed,self.changeX);

    }

    鱼移动动画和上钩动画

    - (void)fishMove{

        

        if (self.direction == FishModelImageViewFromLeft){//从左至右

            if (_offsetX > ScreenWidth + _fishWidth){

                _offsetY = arc4random()%_randomRange + OffSetYRange;

                _offsetX = - _fishWidth - _offsetY;

            }

            _offsetX+=self.changeX;

            

            self.frame = [self resetFrameOrigin:CGPointMake(_offsetX, _offsetY)];

            

            if ([self fishCanBeCatchedWithOffsetX:_offsetX + _fishWidth]){

                NSLog(@"钓到从左到右的鱼了:%ld",(long)self.fishType);

                CGAffineTransform transform = CGAffineTransformIdentity;

                transform = CGAffineTransformScale(transform, -1, 1);//镜像

                transform = CGAffineTransformRotate(transform, M_PI_2);//旋转90度

                self.transform = transform;

                

                self.frame = [self resetFrameOrigin:CGPointMake(ScreenWidth*2, 0)];

                [self fishCatchedMoveUpWithOffsetX:_offsetX + _fishWidth];

                _offsetX = ScreenWidth + _fishWidth + 1;//重置起点

                _linkTimer.paused = YES;//计时器暂停

            }

            

        }else {//从右到左

            

            if (_offsetX < -_fishWidth){

                _offsetY = arc4random()%_randomRange + OffSetYRange;

                _offsetX = ScreenWidth + _offsetY;

            }

            _offsetX-=self.changeX;

            self.frame = [self resetFrameOrigin:CGPointMake(_offsetX, _offsetY)];

            

            if ([self fishCanBeCatchedWithOffsetX:_offsetX]){

                NSLog(@"钓到从右到左的鱼了:%ld",(long)self.fishType);

                self.transform = CGAffineTransformMakeRotation(M_PI_2);

                self.frame = [self resetFrameOrigin:CGPointMake(ScreenWidth*2, 0)];

                

                [self fishCatchedMoveUpWithOffsetX:_offsetX];

                _offsetX = -_fishWidth-1;//重置起点

                _linkTimer.paused = YES;//计时器暂停

            }

        }

    }

    鱼上钩的概率和赢得的金币个数

    //鱼是否可以被钓上来(根据概率计算)

    - (BOOL)fishCanBeCatchedWithOffsetX:(CGFloat)offsetX{

        

        if (!self.isCanCatch) return NO;

        if (fabs(offsetX - self.hookX) > self.changeX/2.0) return NO; //判断是否到达了可以垂钓的点

        int random = arc4random()%100; //[0,99]

        

        DLog(@"random:%d", random);

        switch (self.fishType) {

            case FishModelImageViewTypeXHY://小黄鱼 80% 金币2

                if (random < 80){

                    self.moneyCount = 2;

                    return YES;

                }

                break;

            case FishModelImageViewTypeSBY://石斑鱼 50% 金币5

                if (random < 50) {

                    self.moneyCount = 5;

                    return YES;

                }

                break;

            case FishModelImageViewTypeHSY://红杉鱼 30% 金币10

                if (random < 30) {

                    self.moneyCount = 10;

                    return YES;

                }

                break;

            case FishModelImageViewTypeBWY://斑纹鱼 15% 金币20

                if (random < 15)  {

                    self.moneyCount = 20;

                    return YES;

                }

                break;

            case FishModelImageViewTypeSHY://珊瑚鱼 5% 金币50

                if (random < 5)  {

                    self.moneyCount = 50;

                    return YES;

                }

                break;

            case FishModelImageViewTypeSY://鲨鱼 1% 金币100

                if (random < 1)  {

                    self.moneyCount = 100;

                    return YES;

                }

                break;

        }

        self.moneyCount = 0;

        return NO;

    }

  • 3.被钓到的鱼

  • 初始化被钓到的鱼方法

    //初始化钓到的小鱼

    - (instancetype)initCatchedFishWithType:(FishModelImageViewType)type andDirection:(FishModelImageViewDirection)dir{

        if (self = [super init]){

            self.direction = dir;

            [self initViewWithType:type andDuration:0.5];

            //重制x,y坐标, 30为鱼钩的宽度,85为鱼钩的长度

            self.x = (30 - self.width)/2.0;

            self.y = 85 - 6;

            if (dir == FishModelImageViewFromLeft){//从左往右,默认所有的鱼都是从右往左

                CGAffineTransform transform = CGAffineTransformIdentity;

                transform = CGAffineTransformScale(transform, -1, 1);//镜像

                transform = CGAffineTransformRotate(transform, M_PI_2);//旋转90度

                self.transform = transform;

            }else {

                self.transform = CGAffineTransformMakeRotation(M_PI_2);

            }

        }

        return self;

    }

    当鱼被抓到后,执行上钩动画

    //鱼被抓到后往上游

    - (void)fishCatchedMoveUpWithOffsetX:(CGFloat) offsetX{

        

        //钩沉到鱼塘的高度为45

        //位移动画

        CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"position"];

        ani.duration = 0.7;

        if (self.fishType == FishModelImageViewTypeSY){//鲨鱼由于太长,所以不进行上游动画了

            ani.fromValue = http://www.gunmi.cn/v/[NSValue valueWithCGPoint:CGPointMake(offsetX,45 + _fishWidth/2.0)];

            ani.toValue = http://www.gunmi.cn/v/[NSValue valueWithCGPoint:CGPointMake(_hookX, 45 + _fishWidth/2.0)];

        }else {

            ani.fromValue = http://www.gunmi.cn/v/[NSValue valueWithCGPoint:CGPointMake(offsetX, (_offsetY < 60) ? 45 + _fishWidth/2.0 : _offsetY)];//离钩子近的话则不进行动画

            ani.toValue = http://www.gunmi.cn/v/[NSValue valueWithCGPoint:CGPointMake(_hookX, 45 + _fishWidth/2.0)];

        }

        ani.delegate = self;

        //设置这两句动画结束会停止在结束位置

        [ani setValue:kFishCatchedMoveUpValue forKey:kFishCatchedMoveUpKey];

        [self.layer addAnimation:ani forKey:kFishCatchedMoveUpKey];

    }

    鱼上游动画结束后将翻转的鱼复位,然后执行代理将钓到的鱼通过代理传递出去

    #pragma mark - CAAnimationDelegate

    - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{

        if (flag){

             if ([[anim valueForKey:kFishCatchedMoveUpKey] isEqualToString:kFishCatchedMoveUpValue]){//鱼上游

                

                if (self.direction == FishModelImageViewFromLeft){

                    CGAffineTransform transform = CGAffineTransformIdentity;

                    transform = CGAffineTransformScale(transform, -1, 1);//镜像

                    transform = CGAffineTransformRotate(transform, 0);//旋转90度

                    self.transform = transform;

                }else {

                    self.transform = CGAffineTransformMakeRotation(0);

                }

                if ([self.delegate respondsToSelector:@selector(catchTheFishWithType:andDirection:andWinCount:)]){

                    [self.delegate catchTheFishWithType:self.fishType andDirection:self.direction andWinCount:self.moneyCount];

                }

            }

       }

    }

    金币动画&&加分动画

    金币动画可以参考我的这篇文章:iOS 金币入袋(收金币)动画

    加分动画比较简单,一个位移加透明度的组合动画实现,具体可看代码

    钓鱼View

    这是实现界面了,本来是写在VC里的,后来发现也能提取出来,所有就提取出来了,在调用时非常简单,像正常View一样初始化后添加到主View上即可,在viewDidDisappear中讲资源释放掉即可。

    - (void)viewDidLoad {

        [super viewDidLoad];

        _fishView = [[FishingView alloc] initWithFrame:self.view.bounds];

        [self.view addSubview:_fishView];

    }

    - (void)viewDidDisappear:(BOOL)animated{

        [super viewWillDisappear:animated];

        [_fishView removeFishViewResource];

    }

  • 1.初始化鱼钩

  • 初始化鱼钩

    讲鱼钩摆动的角度通过代理传到本界面

    #pragma mark - 鱼钩

    - (void)initHookView{

        

        _fishHookView = [[FishHookView alloc] initWithFrame:CGRectMake((ScreenWidth - 30)/2.0, 5, 30, 85)];

        __weak typeof (self) weakSelf = self;

        _fishHookView.angleBlock = ^(CGFloat angle) {

            weakSelf.angle = angle;

        };

        [self addSubview:_fishHookView];

        

        UIImageView *yuGanImageView = [[UIImageView alloc] initWithFrame:CGRectMake(ScreenWidth/2.0 - 2, 0, ScreenWidth/2.0, 50)];

        yuGanImageView.image = [UIImage imageNamed:@"fish_gan_tong"];

        [self addSubview:yuGanImageView];

    }

    下钩动画:鱼塘增加了点击手势,点击后执行钓鱼动作,暂停鱼钩摆动计时器,下钩动画结束后发送通知高速鱼模块可以上钩了,并将鱼钩的底部中心坐标传递过去,鱼线用CAShapeLayer绘制,并执行strokeEnd动画

    //钓鱼动作

    - (void)fishBtnAction{

        

        if (self.fishHookState != FishHookStateShake) return; //不是摇摆状态不可出杆

        

        [self.fishHookView hookTimerPause];//暂停鱼钩的计时器

        

        double degree = _angle*180/M_PI;//度数

        double rate = tan(_angle);//比列

        DLog(@"degree:%f---rate:%f",degree,rate);

        //计算出来线终点x的位置 , 钩到水里的深度不变,即y是固定的

        _lineOffsetX = ScreenWidth/2.0 - (FishLineHeigth)*rate;

        

        //钩子底部xy值

        _hookBottomX = ScreenWidth/2.0 - (FishLineHeigth + FishHookHeight)*rate;

        _hookBottomY = FishLineHeigth + FishHookHeight;

        

        //动画时间

        double aniDuration = [self hookOutOfRiver] ? 0.5 : 1;

        

        //绘制路径

        UIBezierPath *path = [UIBezierPath bezierPath];

        [path moveToPoint:CGPointMake(ScreenWidth/2.0 ,5)];

        [path addLineToPoint:CGPointMake(_lineOffsetX, FishLineHeigth)];

        

        //图形设置

        _linePathLayer = [CAShapeLayer layer];

        _linePathLayer.frame = self.bounds;

        _linePathLayer.path = path.CGPath;

        _linePathLayer.strokeColor = [HEXCOLOR(0x9e664a) CGColor];

        _linePathLayer.fillColor = nil;

        _linePathLayer.lineWidth = 3.0f;

        _linePathLayer.lineJoin = kCALineJoinBevel;

        [self.layer addSublayer:_linePathLayer];

        

        //下钩动画

        CAKeyframeAnimation *ani = [CAKeyframeAnimation animationWithKeyPath:@"strokeEnd"];

        ani.duration = aniDuration;

        ani.values = @[@0,@0.8,@1];

        ani.keyTimes = @[@0,@0.6,@1];

        ani.delegate = self;

        [ani setValue:kLineDownAnimationValue forKey:kLineDownAnimationKey];

        [_linePathLayer addAnimation:ani forKey:kLineDownAnimationKey];

        

        //位移动画

        _hookAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

        //移动路径

        CGFloat tempOffsetX =  ScreenWidth/2.0 - (FishLineHeigth*0.8)*rate;

        NSValue *p1 = [NSValue valueWithCGPoint:CGPointMake(ScreenWidth/2.0 ,5)];

        NSValue *p2 = [NSValue valueWithCGPoint:CGPointMake(tempOffsetX, FishLineHeigth*0.8)];

        NSValue *p3 = [NSValue valueWithCGPoint:CGPointMake(_lineOffsetX, FishLineHeigth)];

        _hookAnimation.duration = aniDuration;

        _hookAnimation.values = @[p1,p2,p3];

        _hookAnimation.keyTimes = @[@0,@0.7,@1];//动画分段时间

        //设置这两句动画结束会停止在结束位置

        _hookAnimation.removedOnCompletion = NO;

        _hookAnimation.fillMode=kCAFillModeForwards;

        [_fishHookView.layer addAnimation:_hookAnimation forKey:@"goukey"];

        

    }

    钓鱼动作:下钩动画结束后计时器打开,执行此方法;倒计时为最后一秒时鱼不可上钩(鱼上钩动画0.7s,要留上钩动画的时间);计时器为0时发送不可垂钓通知告诉鱼模块不可上钩了,并执行上钩动画。

    //钩子停在底部

    - (void)hookStop:(NSTimer *)timer{

        _stopDuration-=1;

        

        //最后一秒不可上钩

        if (_stopDuration == 1){

            //发送不可垂钓的通知

            self.fishHookState = FishHookStateUp;

            [[NSNotificationCenter defaultCenter] postNotificationName:NotificationFishHookMove object:nil];

        }

        if (_stopDuration <= 0){

            //关闭计时器

            [timer setFireDate:[NSDate distantFuture]];

            

            UIBezierPath *path = [UIBezierPath bezierPath];

            [path moveToPoint:CGPointMake(_lineOffsetX, FishLineHeigth)];

            [path addLineToPoint:CGPointMake(ScreenWidth/2.0 ,5)];

            _linePathLayer.path = path.CGPath;

            

            //动画时间

            double aniDuration = [self hookOutOfRiver] ? 0.5 : 1;

            

            //上钩

            CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"strokeStart"];

            ani.duration = aniDuration;

            ani.fromValue = http://www.gunmi.cn/v/[NSNumber numberWithFloat:0];

            ani.toValue = http://www.gunmi.cn/v/[NSNumber numberWithFloat:1];

            ani.delegate = self;

            ani.removedOnCompletion = NO;

            ani.fillMode=kCAFillModeForwards;

            [ani setValue:kLineUpAnimationValue forKey:kLineUpAnimationKey];

            [_linePathLayer addAnimation:ani forKey:kLineUpAnimationKey];

            

            [_fishHookView.layer removeAllAnimations];

            

            NSValue *p1 = [NSValue valueWithCGPoint:CGPointMake(ScreenWidth/2.0 ,5)];

            NSValue *p2 = [NSValue valueWithCGPoint:CGPointMake(_lineOffsetX, FishLineHeigth)];

            _hookAnimation.duration = aniDuration;

            _hookAnimation.values = @[p2,p1];

            _hookAnimation.keyTimes = @[@0,@1];

            [_fishHookView.layer addAnimation:_hookAnimation forKey:@"goukey"];

        }

    }

    金币动画&加分动画

    下钩动画开始,总金币减少10个

    上钩动画开始,发送不可垂钓通知,鱼钩状态为上钩状态

    如果有捉到鱼(根据鱼模块代理是否执行判断是否捉到),执行金币动画和加分动画

    下钩动画结束,发送可以垂钓的通知给鱼模块,并将鱼钩坐标传递过去,开启上钩的计时器

    上钩动画结束,更改鱼钩状态,移除一些View,鱼钩继续摆动

    #pragma mark - CAAnimationDelegate 动画代理

    //动画开始

    - (void)animationDidStart:(CAAnimation *)anim{

        

        //下钩动画开始

        if ([[anim valueForKey:kLineDownAnimationKey] isEqualToString:kLineDownAnimationValue]){

            self.fishHookState = FishHookStateDown;//下钩状态

            //钱数

            self.moneyLabel.text = [NSString stringWithFormat:@"%d", _totalMoney-=10];

            self.winMoney = 0;

            

        }else if ([[anim valueForKey:kLineUpAnimationKey] isEqualToString:kLineUpAnimationValue]){//上钩动画开始

            self.fishHookState = FishHookStateUp;//上钩状态

            [[NSNotificationCenter defaultCenter] postNotificationName:NotificationFishHookMove object:nil];

        }

        

        if (self.isCatched){//钓到鱼后落金币

            HHShootButton *button = [[HHShootButton alloc] initWithFrame:CGRectMake(_lineOffsetX, 0, 10, 10) andEndPoint:CGPointMake(10, 200)];

            button.setting.iconImage = [UIImage imageNamed:@"coin"];

            button.setting.animationType = ShootButtonAnimationTypeLine;

            [self.bgImageView addSubview:button];

            [self bringSubviewToFront:button];

            [button startAnimation];

            

            HHWinMoneyLabel *winLabel = [[HHWinMoneyLabel alloc] initWithFrame:CGRectMake(_lineOffsetX - 100/2, ScreenFullHeight - FishSeaHeight, 100, 30)];

            winLabel.text = [NSString stringWithFormat:@"+%d",_winMoney];

            [self addSubview:winLabel];

            

            self.isCatched = !self.isCatched;

            //金币总数

            self.moneyLabel.text = [NSString stringWithFormat:@"%d", _totalMoney+=self.winMoney];

        }

    }

    //动画结束

    - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{

        if (flag){

            

            if ([[anim valueForKey:kLineDownAnimationKey] isEqualToString:kLineDownAnimationValue]){//下钩动画结束

                

                self.fishHookState = FishHookStateStop;//垂钓状态

                //钩的位置

                NSDictionary *dic = @{@"offsetX":[NSString stringWithFormat:@"%.2f",_hookBottomX],@"offsetY":[NSString stringWithFormat:@"%.2f",_hookBottomY]};

                //发送可以垂钓的通知,钩的位置传过去

                [[NSNotificationCenter defaultCenter] postNotificationName:NotificationFishHookStop object:nil userInfo:dic];

                

                _stopDuration = [self hookOutOfRiver] ? 1 : arc4random()%3 + 3; //默认时间[3,5),抛到岸上1s

                //开启上钩定时器

                [_fishTimer setFireDate:[NSDate distantPast]];

                

            }else if ([[anim valueForKey:kLineUpAnimationKey] isEqualToString:kLineUpAnimationValue]){//上钩动画结束

                

                self.fishHookState = FishHookStateShake;//摇摆状态

                [_linePathLayer removeFromSuperlayer];

                [_fishHookView hoolTimerGoOn];//鱼钩计时器继续

                _catchedHeight = 0;

                //移除钓上来的鱼

                [self removeTheCatchedFishes];

            }

        }

    }

    鱼模块的代理方法

    创建一个被钓到的鱼,加在鱼钩上,这样便可和鱼钩一起执行上钩动画了

    #pragma mark - FishModelImageViewDelegate  钓到鱼后的代理

    - (void)catchTheFishWithType:(FishModelImageViewType)type andDirection:(FishModelImageViewDirection)dir andWinCount:(int)count{

        self.isCatched = YES;

        

        FishModelImageView *fishImageView = [[FishModelImageView alloc] initCatchedFishWithType:type andDirection:dir];

        [self.fishHookView addSubview:fishImageView];

        

        fishImageView.y = fishImageView.y + _catchedHeight;

        _catchedHeight += 8;//每钓到一个y坐标往下移

        

        //赢得钱数

        self.winMoney += count;

    }

  • 2.初始化鱼塘

  • 简单的创建鱼背景并添加点击手势

  • 3.初始化鱼

  • 通过for循环可以创建出多个某种鱼

    //小黄鱼

        for (int i = 0; i < 8; i++){

            FishModelImageView *model1 = [[FishModelImageView alloc] initCanCatchFishWithType:FishModelImageViewTypeXHY andDirection: (i%2 == 0) ? FishModelImageViewFromRight : FishModelImageViewFromLeft];

            model1.delegate = self;

            [self.bgImageView addSubview:model1];

        }

  • 4.资源移除

  • 由于计时器不销毁会造成循环引用,导致内存泄漏,所以必须手动移除他,还有动画如果执行了代理,并且设置了结束后停留在结束位置,也会得不到释放,所以都要手动释放资源

    - (void)removeFishViewResource{

        //解决鱼钩上钩动画循环引用的问题

        _linePathLayer = nil;

        //钓鱼计时器关闭

        [_fishTimer invalidate];

        _fishTimer = nil;

        //释放鱼钩的计时器

        [self.fishHookView hoolTimerInvalidate];

        //发送通知释放小鱼资源

        [[NSNotificationCenter defaultCenter] postNotificationName:NotificationRemoveFishModelTimer object:nil];

    }

    总结

    至此,本游戏已经完成了,写的比较多,也比较乱,有什么不好的地方欢迎批评指正,希望对大伙有所帮助吧,本demo地址传送门。

    iOS 动画实战之钓鱼小游戏